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Ori and blind forest in Unity and Dark Souls

Discussion in 'Game Design' started by satur9, Mar 11, 2015.

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  1. satur9

    satur9

    Joined:
    Mar 21, 2014
    Posts:
    8
    Great artwork and gameplay.
    I would like to design a game similar to Dark souls but it would be platformer like Ori.
    Is Ori 2d or 3d game ?

    How to design connected levels and world as in Dark Souls ?
     
    Last edited: Mar 11, 2015
  2. RockoDyne

    RockoDyne

    Joined:
    Apr 10, 2014
    Posts:
    2,234
    Pen and (graph) paper. You don't even need to be drawing maps, just vague graphs with nodes being levels and edges being connections. Once you've got level concepts, you could probably move to spatial mock-ups using simple colored primitives to illustrate scale and placement.

    The real crux is how good of a world builder and a level designer you are.
     
    theANMATOR2b likes this.
  3. satur9

    satur9

    Joined:
    Mar 21, 2014
    Posts:
    8
    When I create multiple levels, are they easily combined in Unity ?

    Did you saw screens of Ori ?
    I have questions ? Are textures hand drawn matte paintings ?
    If so, could it be done in gimp and blender?

    And a questions for Unity: how does Unity manage postprocessing ?
    In this game we have :. soft colored bloom and haze look.
     
  4. Gigiwoo

    Gigiwoo

    Joined:
    Mar 16, 2011
    Posts:
    2,981
    @satur9 - do you have design questions? This is the design forum. Coding questions, art, post processing, bloom, combining levels - all of these questions belong in other forums.

    Hint - BUILDING GAMES IS HARD! You may consider beginning with the SIMPLEST possible thing - cut 90% of that, and 90% of that, and you're almost in the right realm.

    Gigi
     
    DanSuperGP likes this.
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