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Organising the Project Folder for a Game Demo

Discussion in 'Editor & General Support' started by Daksmith, Sep 21, 2014.

  1. Daksmith

    Daksmith

    Joined:
    Jan 29, 2013
    Posts:
    24
    Hello i am new here and after pondering for weeks i have decided to ask for some advice.

    I recently I am creating a demo of an 3D adventure game, in order to send the game along with the source code / files for programmer / Game design jobs.

    The game itself its only one 1 level(Thats probably enough for a demo), but however the file is pretty big (1 gigabyte). Even though thats enough space to send using dropbox, i think i need to organise the project folder in order to see what i have to remove.

    My folder is really of a mess(mainly caused by the Assets from the Assets Store).
    Should the Assets from the store be separated from the hierarchy? And if so how would you structure it so it doesn't get in the way of your own assets?

    Thank you for your time.
     
  2. Daksmith

    Daksmith

    Joined:
    Jan 29, 2013
    Posts:
    24
    To give you an idea on un organised my project folder is, it look like this.

    A lot of work needed to be done, but good news is once i sort this out, i won't have to do it again!
     
  3. MysterySoftware

    MysterySoftware

    Joined:
    Sep 18, 2014
    Posts:
    46
    You're right. Your project looks pretty messy :D
    I'd recommend using a folder structure like this. It's gonna help you out a lot when it comes to changing specific parts of your project (texture changes, ..)
    Bildschirmfoto 2014-10-12 um 19.19.59.png
     
  4. Daksmith

    Daksmith

    Joined:
    Jan 29, 2013
    Posts:
    24
    Thanks, i will try follow this structure.
     
    gooncorp likes this.