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Orbital Transposer misses Y axis

Discussion in 'Cinemachine' started by OfficialHermie, Dec 15, 2021.

  1. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    I use the mouse to rotate around an object.
    X axis works great, but Y axis is missing.
    Please add the Y axis, too.
    It does not make sense to only add the X axis.

    I don't want to extend CM with a custom script. I feel that the ability to use the Y axis is nothing fancy and should be built in.
    CM has such super special settings, but the Y axis (a basic feature) is missing.
    I think users should not have to write custom code for that.
    I would again end up with a custom solution even though I wanted to ditch all my camera code and use only CM.

    Thank you!

    oribital.png
     
    Last edited: Dec 15, 2021
  2. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    @Gregoryl Could anybody of the Unity team respond? It's blocking me. Thank you!
     
  3. gaborkb

    gaborkb

    Unity Technologies

    Joined:
    Nov 7, 2019
    Posts:
    856
    Orbital Transposer does not have Y Axis, but you can achieve what you'd like.
    Have a look at our example scenes: 3rdPersonWithAimMode (Framing Transposer + POV), AimingRig (ThirdPersonFollow), Free Look character (Freelook), DualTarget (Framing Transposer + Composer).

    To get our sample scenes, go to Window -> Package Manager -> Cinemachine -> Samples -> Import:
    Samples.png
     
    Gregoryl likes this.
  4. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    Thank you! The CM 3rd PersonWithAimMode scene is very good.