I'm thinking about recreating the Orbit module included in the (deprecated) FingerGestures asset. The FreeLook Camera seems to be the right way to do this, but I have trouble mapping the input correctly. I managed to only react to inputs when an mouse button is pressed or a touch input occurs, but I have recreating the zoom ability especially on touch devices. The FreeLook-Camera's field of view changes, but the change seems to result in a tween which results in the camera jumping between different field of views constantly. Do you plan on exposing the field of view to the FreeLook script? I also wondered if you plan on expanding the shape of the FreeLook radii to allow users to add or remove steps to the shape.