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Optimizing Transform System

Discussion in 'Graphics for ECS' started by Enzi, Jun 5, 2021.

  1. Enzi

    Enzi

    Joined:
    Jan 28, 2013
    Posts:
    967
    Hello all!

    What's the current approach to optimizing the "Transform System Group" systems?
    I'm using HDRP HybridRendererV2 and try to reduce this system group to a minimum with static RenderMeshes.

    I'm already removing Translation and Rotation and just keeping LocalToWorld and Static or Frozen doesn't seem to do anything. There are still systems running with a lot of entities:
    upload_2021-6-5_1-51-41.png

    Can these be reduced to 0? As nothing is changing that should be the case, right?

    Thanks for your help!
     
    apkdev likes this.