I know, there's plenty of documentation based on this topic. Found a lot of opinions and no exact estimation from unity itself. In what range should I mentain my draw calls? Found people saying you should not get above 40. At this moment my scene has 104 draw calls and it runs ~58 fps on J5 2016 (the gpu on this is really, really bad). Also, enabling GPU Instancing on the white cubes makes no difference. Should it make a difference? Heard some tips and tricks on draw calls and what I will do is create a big texture containing mutiple smaller textures, so I can apply the same material on more assets, like so: Here comes my other question. What would be the resolution limit of this 'texture container'? Thought of keeping it at 2k and maybe have one or two that reach 4k.