Hello Everyone, i have a scene with a map ~1.4KM² and around 400K GameObjects. !im totally new to Scene optimization! im trying to bake my whole scene lights and shadows, but each time the Unity Editor crashes in the midle of the baking process, i think i certainly did something wrong. i have few Questions about scene optimization. 1) 99% of my GameObjects are static, some of them are big gameobjects other are small ones. what is the best approach to bake their Shadows ? 2) i read on some forums that it's not good to always combine close GOs by marking them as Static sometimes it's better to use the Dynamic Batching instead. in which case should i use Dynamic Batching or Static Batching? how can i do it ? Thank you! [Edit] my game is a TopDown style.