Hello! My team and I have just created our first complex map and we are having troubles with optimization. The artist made the map in a modullar way, I think too much modullar because the map is composed at least by 2k objects. In the editor the load time of that scene from the main menu is short (around 3s) but in a build the scene load time is about 40s !! it is unacceptable for a multiplayer online game with short matches. so, I think the artist have to make the map in another way because the 2k objects is increasing the scene load time a lot and dropping the FPS. Is that the way? or may I can do something to reduce that time as a programmer? Thanks!!