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Optimize multiple enemies

Discussion in 'General Graphics' started by shotoutgames, Jun 15, 2021.

  1. shotoutgames

    shotoutgames

    Joined:
    Dec 29, 2013
    Posts:
    290
    I used polybrush to paint over 100 prefab instances of my skin mesh enemies on large terrain. Kills my fps though.. still learning so what is best practice for this. Something I can do in editor or script. Dont know much about batching yet? Thanks