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Optimize Game on iOs

Discussion in 'iOS and tvOS' started by bog-imp, Nov 25, 2017.

  1. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    Hello my name is Yar and I am developer behind game www.molecats.com.
    Currently I work on port our game on iPad but I have problems with performance.
    Our game using a lot per pixel shaders, 3d meshes.
    So I switch to use baked Lightmaps but we still have low fps.
    We tried remove light, switch all shaders to Mobile/VertexLit, etc. But only switch to VertexLit Render giving some boost in fps on Retina and I am wonder if problem in old iPad Air or in something else. I am think that there a some gpu bottleneck problem but can't find.

    So I looking for any help/suggestions how I can improve performance.

    Thank you.
     
  2. MD_Reptile

    MD_Reptile

    Joined:
    Jan 19, 2012
    Posts:
    2,663
    Using built in terrain? Using a terrain shader with blending? Using any water shader? I'd recommend profiling in editor and on device for hints about what causes it.
     
  3. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    we using mostly alpha+cutout, but the main problem when we switch to plain Mobile/VertexLit still have low fps below 30fps
     
  4. bog-imp

    bog-imp

    Joined:
    Jul 25, 2012
    Posts:
    43
    I am looking into overdraw, but after remove many meshes and clean up scene, we still have issues.

    I can prepare ipa for test.
     
    Last edited: Nov 25, 2017