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Question "Optimize Game Object" being enabled seems to break animation rigging?

Discussion in 'Animation Rigging' started by funkyCoty, Mar 11, 2021.

  1. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    654
    Is there any way to use this feature from the Rig tab in the Import settings for meshes?
     
  2. i_cassell

    i_cassell

    Joined:
    Apr 6, 2019
    Posts:
    21
    Same Problem.
    "Optimize Game Objetcs" break the order in Hierarchy.The"Constrained Object"in Muti-Aim Constraint can't work correctly. Does "Aim IK"work?Can anyone answer.
     
  3. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Unfortunately, OptimizeGameObject is not supported with Animation Rigging.

    Animation C# Jobs (the framework that's used for Animation Rigging), requires the transform hierarchy in order to operate.

    However, I agree we should mention this limitation in the documentation.
     
  4. CaseyHofland

    CaseyHofland

    Joined:
    Mar 18, 2016
    Posts:
    428
    Probably not with the current architecture, but personally: do you think it's possible to support this feature, albeit in a far-off future release? It would be great to have.