Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Question "Optimize Game Object" being enabled seems to break animation rigging?

Discussion in 'Animation Rigging' started by funkyCoty, Mar 11, 2021.

  1. funkyCoty

    funkyCoty

    Joined:
    May 22, 2018
    Posts:
    748
    Is there any way to use this feature from the Rig tab in the Import settings for meshes?
     
  2. i_cassell

    i_cassell

    Joined:
    Apr 6, 2019
    Posts:
    21
    Same Problem.
    "Optimize Game Objetcs" break the order in Hierarchy.The"Constrained Object"in Muti-Aim Constraint can't work correctly. Does "Aim IK"work?Can anyone answer.
     
  3. simonbz

    simonbz

    Unity Technologies

    Joined:
    Sep 28, 2015
    Posts:
    295
    Unfortunately, OptimizeGameObject is not supported with Animation Rigging.

    Animation C# Jobs (the framework that's used for Animation Rigging), requires the transform hierarchy in order to operate.

    However, I agree we should mention this limitation in the documentation.
     
  4. CaseyHofland

    CaseyHofland

    Joined:
    Mar 18, 2016
    Posts:
    629
    Probably not with the current architecture, but personally: do you think it's possible to support this feature, albeit in a far-off future release? It would be great to have.