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Optimize Batches for Scene

Discussion in 'General Graphics' started by aidangig56, Apr 22, 2020.

  1. aidangig56

    aidangig56

    Joined:
    Aug 10, 2012
    Posts:
    105
    I am trying to optimize my scenes for my project. I currently have occlusion culling active and baked, and objects set to static in scene. Should those 2 alone help save resources? When I make an object static, does that help or is there something else I need to set/enable? Particularly when I look at specific spots where there is more in view, there are way more batches but everything is set to static.

    My Triangle count is low, just my batches are high
     
  2. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    2,076
    @aidangig56
    Static batching uses memory, so having too many objects using static batching, can use up alot of memory.

    Objects that move:
    Like for example a character, or moveable barrels, might be better as dynamic.

    And objects that don't move:
    eg. A landscape, hilly mountains, or an arena like in Soul Calibur, would be better as static.