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Showcase Optimization with Coroutines

Discussion in 'Scripting' started by URocks, Oct 12, 2021.

  1. URocks

    URocks

    Joined:
    May 1, 2014
    Posts:
    159
    Hi, I made a tutorial where will show you how to optimize slow methods in Unity by converting them to coroutines and then distribute the calculations over multiple frames. I made a small sample project where I am showing how from the completely unplayable game we will make the game with decent performance so the optimization will work perfectly. Please let me know your thoughts.
     
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