I have a couple of questions regarding optimization using the new 2D tools. - Rendering. I'm curious if using the Sprite Renderer has any performance gains compared to using regular GameObjects. It looks like all the Sprite Renderers in a scene are baked together somehow (since a sprite with a higher "Order in Layer" ends up in front of other sprites even if it's further away on the z-axis), but at the same time, I get the same amount of draw calls as if I would've used GameObjects with plane-shapes. It would be interesting to know how this works under the hood. - Static batching. From my experience, static batching is one of the biggest cpu savers when targeting mobile platforms. Any thoughts on how to use static batching with objects created using the Sprite Renderer? Thanks!