Hello dears! I create a game for Android and recently, when I started the game on the phone I saw a small FPS (20 - 30). Then started profile (looked at statistics on phone) and saw that Initialization.PlayerUpdateTime and Gfx.WaitForPresentOnGfxThread spend a lot of time(Screenshots below) . After 5 hours of wandering on the Internet nothing really helped me. I'm using Unity 2019.2.0f1. Thanks for help!