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Question Optimising HDRP build times

Discussion in 'Editor & General Support' started by Micz84, Sep 8, 2023.

  1. Micz84

    Micz84

    Joined:
    Jul 21, 2012
    Posts:
    436
    I would like to have as fast builds as possible, so I have disabled all of the features of HDRP I do not use like volumetric lighting, volumetric clouds, and subsurface scattering. When I make a build I see compute shaders being compiled and textures being generated for those disabled features. How can I prevent that from happening?
     
  2. JethRow

    JethRow

    Joined:
    Sep 22, 2021
    Posts:
    10
    Prototype ur game in a small scene to make sure functionality is same for builds, just some boxes and enemies etc. Make sure u have Mono build and not IL2CCP, those changes alone usually make my build in 30ish seconds, which is okay.