Hi all, In March, Khronos released a version of OpenXR. It's purpose is to unify AR/VR development into a platform-agnostic API. I saw that Unity Technology is a supporter of the project. Unity has their own platform-agnostic development set for AR/VR called ARFoundation. I was wondering how OpenXR fits into the AR space, especially compared to ARFoundation. Are they related in any way? Two alternatives? Are there pros/cons of using one over the other?