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Bug [OpenXR] Oculus Touch Quest 2 'secondaryButton' input registering as 'menu' in Android build

Discussion in 'XR Interaction Toolkit and Input' started by ryan_unity372, Dec 17, 2021.

  1. ryan_unity372

    ryan_unity372

    Joined:
    Jun 29, 2021
    Posts:
    8
    Hello,

    In android builds, the 'secondaryButton' is being picked up as the 'menu' input. I've tried changing the input device to be exactly the correct kind of controller, instead of the Generic XR Controller, and tested it against other button options but can only recreate the issue when using the 'secondaryButton'.

    Can anyone give any feedback on this issue?
     
  2. VRDave_Unity

    VRDave_Unity

    Unity Technologies

    Joined:
    Nov 19, 2021
    Posts:
    277
    Hi Ryan,

    Can you please file a bug report in Unity (under Help) so that we can take a look at your setup?
     
  3. demiurge180

    demiurge180

    Joined:
    Apr 29, 2020
    Posts:
    21
    Last edited: Jan 13, 2022
    VRDave_Unity likes this.