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Bug OpenXR Depth Submission Mode vs SteamVR + Oculus

Discussion in 'VR' started by Qleenie, Mar 17, 2023.

  1. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    868
    Hi,

    I encountered in what looks like a bug (not sure on which side, so I'll post it here):
    Setting depth submission mode to "24-bit" breaks running Oculus via SteamVR as OpenXR provider. Visuals become shaky and unusable. Setting it to "16 bit" or "off" mitigates the issue.

    Could be bug in Unity or SteamVR or Oculus, though.