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Bug OpenXR Camera breaks on Meta Quest Pro if you put something in the camera

Discussion in 'VR' started by dragon_slumber, Dec 5, 2023.

  1. dragon_slumber

    dragon_slumber

    Joined:
    Jun 11, 2017
    Posts:
    30
    Hey there,

    I'm importing all the relevant XR packages, including Hand Tracking. If I use the Hands Interaction Demo from the XR Interaction Toolkit, I can make a working Meta Quest build from it. However, if I add a GameObject to the camera, it will no longer display Canvases or SkinnedMeshRenderers (for the hands). Additionally, if I remove the GameObject, that does not make the Camera function properly again and I have to reimport assets to make it work properly.

    If anyone could confirm that happens to them as well, I could submit a bug report.

    Thanks,

    Unity: 2022.3.4f1
    Headset: Meta Quest Pro
     
  2. DavidZobrist

    DavidZobrist

    Joined:
    Sep 3, 2017
    Posts:
    230
    Got camera issues with Open XR Meta on builds too.

    Context:
    Unity 2022.3.14f1
    Open XR via XR Plug-In Management
    Meta Quest feature group activated for Android
    XR Hands

    Issue:
    Hands Demo Scene works fine in the editor.
    When build to the meta quest 3 the Camera is not tracked properly (just seeing the skybox, it doesnt move)