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Question [OpenXR 1.3.1] ActionSets already attached - Console LogError

Discussion in 'VR' started by unitydreamer29, Jan 18, 2022.

  1. unitydreamer29

    unitydreamer29

    Joined:
    Dec 27, 2020
    Posts:
    47
    Hello, after upgrading from OpenXR 1.2.8 to 1.3.1, I'm getting this error below (in addition to the "Failed to suggest bindings errors" already reported):


    "ActionSets already attached
    UnityEngine.GUIUtilityProcessEvent (int,intptr,bool&)"



    This occurs any time I take off my headset, and put it back on (Rift S, using Oculus runtime). No errors are thrown using my Vive with the SteamVR runtime. So far I haven't noticed any issues occurring, besides the error getting reported in console.
     
    Ony and alexpalatnik like this.
  2. LorisToia

    LorisToia

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    Jan 21, 2021
    Posts:
    14
    I'm having the same issue. It applies on 1.3.0 too, Are you using the BNG framework (asset from the
    Bearded Ninja Games in asset store)?
    In addition I experience that after opening unity only the first time I hit play the controllers input works, all other times I gets only the controller position correctly until Unity reboot. don't know if it is related.
     
  3. unitydreamer29

    unitydreamer29

    Joined:
    Dec 27, 2020
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    I'm not using the BNG framework - have not noticed this issue either.
     
  4. nanikit

    nanikit

    Joined:
    Jan 19, 2022
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    1
    For future reference, I share a reproducible repository.
    Fairly simple except using zenject (I was practicing that).
    Environment: Unity 2022.1.0b4.2571, Windows 11 21H2 22000.434, Oculus Quest 2 with air link
     
    Last edited: Jan 22, 2022
  5. Donion

    Donion

    Joined:
    Jun 7, 2017
    Posts:
    35
    Did you find a solution to this problem same thing is happening to me :(
     
  6. colinleet

    colinleet

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    Nov 20, 2019
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    189
    Edited:

    I've been getting this problem as well for the past month or so when using Oculus as my OpenXR runtime. I guess I originally was conflating this as just being a bazaar secondary error/effect of the
    ... so I didn't end up investigating this error (oops)... For this other bug there is a temp work around (which I haven't personally tasted yet) and a lengthy discussion about the what's causing this error message here: https://forum.unity.com/threads/unity-openxr-error-failed-to-suggest-bindings.1206319/#post-7838898

    Has anyone tested if the above fix fixes this ActionSets bug as well? They both started on the same day for me a short time after switching to 2021.1.7f1.
     
    Last edited: May 6, 2022
  7. laurie71

    laurie71

    Joined:
    Aug 15, 2018
    Posts:
    41
    Using 2020.3.26f1 with OpenXR 1.3.1 and seeing the same thing. Anyone found a solution yet?
     
  8. christian_unity770

    christian_unity770

    Joined:
    Aug 28, 2018
    Posts:
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    Same here, using Oculus Quest 2 and Unity 2020.3-26f.
    Any Solution?
     
  9. zim22

    zim22

    Joined:
    Feb 25, 2018
    Posts:
    44
    Problem is still there in Unity 2021.2.12
    Using Quest 2 in Air Link mode
     
    Last edited: Feb 19, 2022
  10. amit-chai

    amit-chai

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    Jul 2, 2012
    Posts:
    80
    Same here :( Unity 2020.3.32f any solution? This is very annoying.
     
  11. KineticBen

    KineticBen

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    Jul 19, 2021
    Posts:
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    Yup, same for me too. 2020.3.25, OpenXR 1.3.1
     
  12. CreateU

    CreateU

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    Aug 18, 2017
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    3
    same too. Unity 2020.3.27f1, OpenXR 1.3.1
     
  13. xeniaeo

    xeniaeo

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    Jan 28, 2018
    Posts:
    3
    Same, Unity 2021.2.19f1, OpenXR 1.3.1
     
  14. stevmoon

    stevmoon

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    Mar 29, 2022
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    2
    Same here, Unity 2020.3.31f1, OpenXR 1.3.1
     
  15. emrys90

    emrys90

    Joined:
    Oct 14, 2013
    Posts:
    755
    Also getting the same issue, it only happens when the OpenXR runtime is set to Oculus for me
     
  16. Jihaysse

    Jihaysse

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    Mar 29, 2020
    Posts:
    53
    Same on 2021.3.1f1 and OpenXR 1.3.1
     
    Ony likes this.
  17. khnivlam

    khnivlam

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    Jun 12, 2019
    Posts:
    4
    I also have the issue OpenXR 1.3.1 and Unity 2020.32f1
     
  18. colinleet

    colinleet

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    Nov 20, 2019
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    189
    For me this issue seems to be resolved in the new LTS branch (2021.3.2f1), but it's still apparent in the new Tech branch (2022.1.0f1).
     
    yvettemuki01 likes this.
  19. yvettemuki01

    yvettemuki01

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    Sep 13, 2021
    Posts:
    3
    Yes. When I used the Unity 2021.3.9f1, the problem solved.