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Question OpenVR Loader + HTC Vive: FPS limited as soon OpenVR Loader is enabled?

Discussion in 'VR' started by lazyrobotboy, Jul 1, 2022.

  1. lazyrobotboy

    lazyrobotboy

    Joined:
    Jul 1, 2020
    Posts:
    16
    Hey everyone,

    Is there any way to get rid of the fps limitation as soon as VR is enabled within the Unity Editor?
    Without the OpenVR Loader or OpenXR I get around 2500 fps in my empty game scene, as soon as it is enabled the frames drop to about 120 fps.
    I know that it is most likely intentional because of the VR headset's frame limitation but for my use case I need a higher frame rate without this artificial limitation for some background code running.
    Is there any way to get rid of this fps limit in Unity's VR solution?

     
    Last edited: Jul 1, 2022