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OpenJib: Open source camera control for Unity

Discussion in 'Works In Progress - Archive' started by mrzapp, Sep 5, 2014.

  1. mrzapp

    mrzapp

    Joined:
    May 26, 2013
    Posts:
    137

    Open source camera control for Unity

    LATEST RELEASE

    Issue tracker
    Example project
    GitHub repo



    What?
    It's a simple camera path system using bezier curves. I am developing this in tandem with my Deus Ex-based game project The Vongott Chronicles.

    Features
    • Bezier curve editor
    • Keyframe system and timeline similar to other animation software
    • Keyframe events based on SendMessage and System.Action
    • Rotating camera along the curve

    Participate
    • Any help, including feature requests and error reports, is much appreciated.
    • I happily add collaborators on GitHub, so don't be shy.

    Web demo



    Screenshot


     
    Last edited: Sep 6, 2014
  2. judah4

    judah4

    Joined:
    Feb 6, 2011
    Posts:
    256
    nice, but again, unityScript
     
  3. mathias234

    mathias234

    Joined:
    Sep 9, 2012
    Posts:
    239
    You shouldn't have to many problems covering it if you really care about it
     
  4. judah4

    judah4

    Joined:
    Feb 6, 2011
    Posts:
    256
    I just pefer keeping my code base in c#. All these open sources are really cool but I've never gotten unityScript to play nice with c#.
     
  5. mathias234

    mathias234

    Joined:
    Sep 9, 2012
    Posts:
    239
    Yeah i know i usually convert everything to C# before start using it
     
  6. mrzapp

    mrzapp

    Joined:
    May 26, 2013
    Posts:
    137
    I have taken the compile order into account, there is no problem using any of my plugins in a C# project. We can always maintain a C# branch if you're interested in participating :)