While editing the Unity Reflect prefab I've been running into a few problems. The goal is to have a door be touched by the user (Either by mouse on pc or touch on mobile) and animate open. Do you guys have any suggestions because I have been having a lot of trouble coming up with the logic. I am an intermediate Unity and C# developer. The logic that I've been thinking of goes something like this (keep in mind I don't know exactly how to code this it's just the thought process I've gone through. I was planning on just coding a for loop that goes through and stores all pieces of the Revit model that have door metadata from Revit. I would then have an if loop that checks if that door is in the loop. This check would happen every time the user clicked the screen. If it is in the loop I would rotate it by 90 degrees over a set period of time to make the animation smoother. Versions: Unity Version 2019.4.1f1 Unity Reflect Version: 1.2.0 Any thoughts or responses are greatly appreciated. Thank You!