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OpenGL ES 3.0 setting added, used by default on Android

Discussion in '5.5 Beta' started by MrEsquire, Oct 21, 2016.

  1. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Why would you do this when there is so many bugs related to OpenGL ES3.0 and Android?
    I have more faith when the bugs are fixed.Please review your bug reports! as currently you pushing latest technology which is good but in buggy state!
     
  2. JonSWEDEN

    JonSWEDEN

    Joined:
    Jan 30, 2016
    Posts:
    11
    Yet it's still a Beta ;)
     
  3. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Problem is they cannot test on all Android devices, issues happen when users release game and customers start giving 1 stars todo with black screen and crashing, graphic issues. But ES 3.0 been around already in Unity for so long but not default setting. Unity team have even said to set projects to ES 2.0 to reduce issues.. so just saying its a big risk here.. review bug reports.
     
    Vagabond_ likes this.
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