Hello, Thanks for reading my post. I'm in the very early stages of building out the terrain for my open world game. So far, I've just sculpted the terrain, applied textures, and planted vegetation. The terrain looks as intended, so, I don't have any issues there. What I am seeking guidance on is what numerical targets I should be aiming for in regards to optimization statistics. The only one that I know of (because I'm also a gamer) is that 60 fps is desirable. The terrain itself is 1024 x 1024 and is split into 64 equal sized chunks. I use a culling script to render only visible chunks and vegetation. Also, the vegetation spawning is handled by GPU Instancer. The target platforms are mid-to-high end PCs and current gen consoles. The statistics are below.