Hello , Ive been working on a project and doing allot of research and allot of planning/documenting so i can have a good well made game . English is not my main language so sorry for any grammar mistakes My problem is with the terrain of my game , basically its a huge map and its divided to areas and cities and if i go to unity and create a terrain and make this size lets say 10,000 etc and start making my map its gonna be very hard because i'am looking at a 10k size land . I looked at allot of post's and they said that you can make the play control his view distance and thats not a problem but the problem is making the map . As a designer i cant really work on such huge land , so i was thinking if there is anyway i can divide my terrain into something and work on them separately and then connect them all by letting the player once cross the border he goes to a loading screen and he unloads the other terrain and loads in the new one to reduce lag also . The game i'am working on is a low poly kinda game its like a cartoon (ish) game and it looks like (Free Realms ) ill post a picture of an example from another game to what i'am trying to make !