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Official Open-sourcing of Unity Virtual Production tools

Discussion in 'Virtual Production' started by patbaril, Dec 13, 2023.

  1. patbaril

    patbaril

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    16
    Dear Virtual Production Enthusiast,

    We are pleased to announce the open-sourcing of packages previously available in our Virtual Production beta program. Since the industry is changing rapidly and needs the flexibility to apply our engine in various scenarios, we believe that by open-sourcing our packages, they can be adapted and applied to any scenario at will.

    The packages are available on public GitHub repositories; it's important to note that they are provided as is, without any maintenance or release plan.

    Therefore, we cannot monitor bug reports, accept feature requests, or review pull requests for the packages.

    Since the Live Capture package was already released and available in the Unity Editor, critical bugs will get fixed, but no feature development will be done.

    Here is the list of packages and a link to their respective repository:
    The team hopes those packages will help you elevate your Unity production and tackle bigger and more complex production scenarios.

    Sincerely yours,

    Live Production Maintenance Team.
     
    Last edited: Dec 13, 2023
  2. sebk99

    sebk99

    Joined:
    Apr 15, 2020
    Posts:
    14
    And if you need a commercial package for cluster display and virtual production, make sure to check out MiddleVR: https://www.middlevr.com/2/features/
    If you need integration of any of the above package let us know!
     
  3. Whatever560

    Whatever560

    Joined:
    Jan 5, 2016
    Posts:
    591
    Nice move, Android app for Virtual Camera could be available at some point? I know it brings compatibility/calibration issue, but targeting high end unity devices could significantly increase adoption (like ours ..)
     
    ahmedbroking39 likes this.
  4. tafkams

    tafkams

    Joined:
    Oct 5, 2021
    Posts:
    46
    Did anyone succeed in adding Cluster Display via git url? I'm unable to do so.

    Unable to add package [com.unity.cluster-display]:
    Package [com.unity.cluster-display] cannot be found

    Also, Unity Hub notifies that all the example projects are using Unity versions that are not 2023, but older ones, dating back to even Unity 2020?
     
  5. ahmedbroking39

    ahmedbroking39

    Joined:
    Jan 8, 2024
    Posts:
    2
  6. ahmedbroking39

    ahmedbroking39

    Joined:
    Jan 8, 2024
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    tried everything the website is completely fine on IOS devices, but is not working On Android
     
  7. marief_unity

    marief_unity

    Unity Technologies

    Joined:
    Oct 9, 2018
    Posts:
    143
    Hi @Whatever560 !
    Android support is indeed one of the common question/request for our Live Capture apps.

    Here's some FAQ extract to bring some lights on why Android is not currently supported (this FAQ is a little old (mid-2021) so status on ARcore might have changed, but I think the baseline remains true):

    So we currently have no plan to support Face Capture and Virtual Camera for Android but our hope is the fact the code is now open source and the status quo around AR on Android platform may have evolved in the past years will empower the users that needs to do support on Android to do it.
     
  8. marief_unity

    marief_unity

    Unity Technologies

    Joined:
    Oct 9, 2018
    Posts:
    143
    Hi @tafkams,

    What URL did you use ?
    Cluster Display packages are not at the root of the repo so you need to specify the full path to the package you want to install.
    Ex if you want to install com.unity.cluster-display, git URL to provide is "https://github.com/Unity-Technologies/ClusterDisplay.git?path=/source/com.unity.cluster-display".

    Yes for the projects, some are indeed using old versions of Unity. Did using earlier versions of Unity result in problems ?
     
  9. tafkams

    tafkams

    Joined:
    Oct 5, 2021
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    46
    Thanks for the reply! I haven't tested so far, whether it works with the old versions, I was just surprised because the Cluster Display Docs state, that the required version is min 2023.

    Can I kindly also guide you in the direction of my question regarding cluster display here? https://forum.unity.com/threads/cluster-display-fail-to-start-missioncontrol.1534423/
     
  10. tafkams

    tafkams

    Joined:
    Oct 5, 2021
    Posts:
    46
    Also, does Cluster Display support the playback of videos in sync?
     
  11. marief_unity

    marief_unity

    Unity Technologies

    Joined:
    Oct 9, 2018
    Posts:
    143
    Hi again @tafkams !

    Unfortunately Cluster Display does not support playback of videos in sync. That said 3rd parties can be used to do that, for example Disguise.

    I poked someone for your other post about Mission Control, they already posted some leads there.
     
  12. sebk99

    sebk99

    Joined:
    Apr 15, 2020
    Posts:
    14
    In MiddleVR 3 we will release a ClusterTexture feature that synchronizes video.
     
    tafkams likes this.