Unity3D version: 3.3 - Lite License Download: http://www.sendspace.com/file/qute4x (250mb~ file - Unity3D source file inside) *UPDATED* Physics now reflects real-life gearing Visible tachometer fluctuates with the RPM and gears, seen behind the steering wheel Fixed a major memory leak where I was drawing multiple car bodies (there was a huge car model underneath the gameworld - gone now) polys at runtime is halved! Old video of what the physics engine was (Is now more reliable, and has a tachometer - not visible in this video of the old version): Why did I release this? Well, I only recently found this great multimedia package, and saw how many are newcomers to scripting and object coding - I've seen many posts asking for "how to rotate the steering wheel", or "why is my car jumping so high?". Well, I decided to do a bit of internet scrounging, found a nice little physics tutorial by some person (wow, I already forgot his name - Will edit this post when I find the tut again), and decided to write it anew into the Unity3D's car tutorial, which has lovely terrain. It's also due to the fact that most of the Unity3D users don't have the pro license, or any way of buying assets out of the asset store (It holds true for me, too). And the McLaren? Ah, that's just one of my favourite car makes. In order for me to create it, I had to split the mesh into two parts - One for the steering wheel, and the other for the rest. From there it was a simple texture-selecting process that took about 15 minutes. All in all, it took me 3-4 days of following a tutorial, and applying the changes to the other tutorial that contained the terrain that I wanted. It includes: Steering wheel turns according to user input "Rollable" car (due to physics of course) Some basic sound effects (the motor) Camera switching system And please guys, if you're going to use this - Replace the McLaren with your own car. RESOURCES: Here's the website that I got the McLaren off of: http://archive3d.net/ Here's the blog that I got the tut off of: http://www.gotow.net/andrew/blog/?page_id=78 The car physics was originally scripted by Andrew. I hope you can put this to good use Also, if you find any glitches, please notify me - I'd like to make it as usable by others as possible. Keyboard controls (sorry for not posting them!) Up down left right = Movement 1 2 3 4 (Not the numpad numbers) = Camera control No reset button yet (Ran out of time) - If you flip the car, you'll need to Alt+F4 and restart the application.