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Open Source?

Discussion in 'Project Tiny' started by CocosGames, Nov 27, 2020.

  1. CocosGames

    CocosGames

    Joined:
    Aug 31, 2014
    Posts:
    38
    Hello,

    As we all know it's a long time since Unity announced The Project Tiny and the process is really slow.
    And I heard of a smart guy made a Spine component for Project Tiny & ECS. There're not
    much of ECS components now, so they would be very helpful.
    So Why not open a little part source of Project Tiny so all of us can help to push it forward.
    If not possible, manuals for making ECS components would be welcomed too.

    Thank you very much we know Unity members are busy trying their best on it, we just want to help.

    Thank you.
     
    NagaChiang likes this.
  2. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

    Joined:
    May 8, 2014
    Posts:
    123
    Hello,
    We appreciate your offer to help and contribute, but for now we prefer iteration on an internal implementation.

    Project Tiny is a collection of packages, and part of it is installed including the C# source code, licensed under the Unity Companion License (https://unity3d.com/legal/licenses/Unity_Companion_License). Source can be useful to debug and report issues you are facing.

    We recognize that documentation needs improvement and also appreciate your patience here. We are trying to find the right balance between advancing the tech/adding features and documenting the stable parts. For Project Tiny, our approach is to build many samples that shows various areas, so you can learn and we can validate/test features.

    Thanks anyway for your participation!
    JC
     
    tonialatalo likes this.
  3. silveryw

    silveryw

    Joined:
    Sep 21, 2014
    Posts:
    12
    Whether to consider making the project open source?