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Feedback [open Source] Volumetric Lighting Effetcts

Discussion in 'Works In Progress - Archive' started by iamvideep, Apr 14, 2019.

  1. iamvideep

    iamvideep

    Joined:
    Oct 27, 2017
    Posts:
    118
    Hello everyone,

    I am glad to share that I have extended an opensource volumetric rendering library recently to create effects like : God-Rays and/or Light-Shafts.

    The idea was to take a step further in the creation of fog and make sure the occlusions of the geometry are as appropriate as possible.

    Following are the videos that have been rendered using the UnityRecorder :




    Please do write in your thoughts and comments.

    Thank You!
     
    khos and manpower13 like this.
  2. iamvideep

    iamvideep

    Joined:
    Oct 27, 2017
    Posts:
    118
    Glad to share this with you,

    Recently completed a feature for some realtime Volumetric solutions, here are a few videos which demonstrate what you can create using :

    VAPOR:
    https://github.com/ArthurBrussee/Vapor

    Please do write your crits/comments once you use the CustomVaporLight for creating such effects shown above.

    A big thanks to Arthur Brussee for accepting the feature request.
     
    mgear likes this.
  3. iamvideep

    iamvideep

    Joined:
    Oct 27, 2017
    Posts:
    118
    Here are a few additional things you can do with the Vapor Custom Light:
    • Use an alpha map as a GOBO or Mask to create fake light obstructions,
    Light_Shaft_Screenshots__0010_Layer 16.jpg Light_Shaft_Screenshots__0016_Layer 10.jpg
     
  4. feloxy

    feloxy

    Joined:
    Jul 30, 2009
    Posts:
    338
    Hey was wondering if this works with HDRP?
     
    Flurgle likes this.