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[Open-source] Motion Control with Neural Networks Demo

Discussion in 'Made With Unity' started by gustavoeb, Jul 15, 2018.

  1. gustavoeb

    gustavoeb

    Joined:
    Jul 15, 2018
    Posts:
    2
    Hey guys I think some of you may have seen this paper a few weeks ago:


    This demo was implemented in Unity and the authors (Zhang and Stark) have made it open-source at: https://github.com/sebastianstarke/AI4Animation

    I've created a short video explaining how this method works and a tutorial on how you can use it yourself with your data in your games. Here is the link for it: http://3deeplearner.com/siggraph-02

    Although the authors focus on quadrupeds this really works with any data you throw at. Here is a demo a did with data from the CMU mocap dataset:


    I hope this is the most appropriate place to post this.
    Cheers,
    Gus
     
    ADNCG and rubble1 like this.
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    this is absolutely fabulous.

    do you think this could work with other type of movements, like walking/running backwards, strafing etc?
     
  3. gustavoeb

    gustavoeb

    Joined:
    Jul 15, 2018
    Posts:
    2
    Thanks.
    Yes there is nothing significantly different about this movements. They should be possible, provided you have the training data and you set the appropriate styles in the character controller.