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[Open source] First Tiny project

Discussion in 'Project Tiny' started by Maras, Feb 10, 2020.

  1. Maras


    Dec 11, 2012

    with the courtesy of, I made my first Tiny project opensource.

    You can play the game here:

    It is a really simple game, but there are few parts that I will definitely reuse for other projects and it might have some value for others.
    With that said I am a noob in data-oriented design, so please take it with a grain of salt.

    Parts you might find interesting:
    - Logger
    - How to open URL
    - "PlayerPrefs"
    - Callback from JS library
    - Shake (for example screen shake when added to camera entity)
    - Temporary authoring for buttons (add quad to the scene, add ButtonAuthoring, place it where you want and press "regenerate"):[1] [2] [3]

    If you want to reskin and publish this game, please credit, otherwise, feel free to reuse any parts from it.

    I would really love to hear your feedback on what should I improve.
    Thank you
    Last edited: Feb 13, 2020
    tonialatalo, GCat, Ted_Wikman and 5 others like this.
  2. AbdulAlgharbi


    Unity Technologies

    Jul 27, 2018
    Very interesting and simple game
    I like the camera shake, the explosion effect, and sound effects :)
    Thanks for using Tiny
    I would like to hear your feedback on the following:
    • How hard/easy using tiny was for you?
    • What things we can improve?
    • What are the features that you really want to see in Tiny?
    tonialatalo and Maras like this.
  3. Maras


    Dec 11, 2012

    • It was a bit bumpy road, but it is to be expected when using a new tool and programming paradigm at the same time. The next game will be much easier. :)

    • The things which took the most time were inconsistencies between Editor and debug/release build. It got a bit better after the advice to use builds from kevinmv. But there are things which work under debug and do not work in release and vice versa. It would be great if I could get the same result in the Editor without the need to write hybrid systems just for Editor. I understand that it might not be the direction you are going with and that we will always need to write hybrid systems, but I think at least debug build should break consistently with the release.

    • I am looking forward to everything you have in store for us. :). But to be more specific, features which I would benefit most from are 2D features: advanced physics, anim rig, IK, tilemap
    tonialatalo, VitDev and JamesArndt like this.