Pupil Labs website says "open source eye tracking". https://pupil-labs.com/ Does this mean we can use the source code with other cameras? Because if not, I don't see the benefit in this. if you are going to sell the hardware for 1390 EUR for just one camera and if code is locked to your camera, well, the open source doesn't do much. And someone who has experience with such cameras, 1390 in my humble opinion is a steal, when you can get 120Hz at 1080p sensors with lenses and USB or ethernet interfaces in the 100 USD range. But okay, I'll give them the benefit of the doubt, they may be using very clean and precise sensors, zero latency etc... fine. Then you notice on the site they sell a micro-usb to usb-c adapter for older units for 210 EUR... oh yeah, fine, nothing wrong there, lanes are probably made of adamantium. Okay, rant aside, is their "open source" code usable with other cameras? Anyone tried? if not, do we have anything "better" for eye tracking that doesn't cost s much as a Vive+Oculus+a decent PC to use them on? I don't feel like adding features related to eye tracking to my games if players aren't willing to sell their kidneys. Thanks all.