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Open Multiple Scenes at once?

Discussion in 'General Discussion' started by iddqd, Sep 4, 2016.

  1. iddqd

    iddqd

    Joined:
    Apr 14, 2012
    Posts:
    500
    Hey,

    Since we now have Mutli Scene Editing. Is there a way to save a "Master Scene" that loads multiple Scenes when i open the Master Scene?

    Thanks
     
  2. passerbycmc

    passerbycmc

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    Feb 12, 2015
    Posts:
    1,739
    no native way that i know of, but what i have done before, was create a scriptable object that references multiple scenes, and has its own load method.
     
  3. iddqd

    iddqd

    Joined:
    Apr 14, 2012
    Posts:
    500
    thanks!

    i saw that 5.5 introduces a SceneSet that seems to be doing this.
     
  4. superpig

    superpig

    Drink more water! Unity Technologies

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    Jan 16, 2011
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    4,614
    Yep, this is what the SceneSet asset in 5.5 is intended to solve.
     
  5. ArthurT

    ArthurT

    Joined:
    Oct 26, 2014
    Posts:
    75
    Just out of curiosity, are there any plans to support SceneSet assets in 2017? It's been removed from the 5.5 cycle rather quick, any clue on why it was deemed not fully featured yet?
     
  6. yamlCase

    yamlCase

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    Apr 13, 2017
    Posts:
    34
    I'd like this feature back as well. I'm experimenting with layers of scenes to help with merging changes into the same scene.
     
  7. neginfinity

    neginfinity

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  8. passerbycmc

    passerbycmc

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    Using Addative with SceneManager.LoadScene, and stores scenes on in a SO it is pretty easy to remake that feature, and extend it.
     
  9. DougRichardson

    DougRichardson

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    Oct 7, 2017
    Posts:
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    I wrote a small package to do this called MultiScene (open source).