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Open Meshes vs Closed Meshes

Discussion in 'General Graphics' started by GioDedoRedeev, Jun 24, 2022.

  1. GioDedoRedeev

    GioDedoRedeev

    Joined:
    Oct 5, 2020
    Posts:
    4
    Good morning everyone!
    I was creating a level in blender when a doubt arose and I hope that some of you can answer my questions. is there any difference in rendering open mesh and closed mesh? I am developing a mobile game using the URP with real time lighting. Removing the faces that are never rendered by the camera (for example the base of a rock in contact with the floor) the polygon count drops. is this the best way to optimize a scene and reduce the polygon count or shouldn't I worry? Thank you in advance
     
  2. arkano22

    arkano22

    Joined:
    Sep 20, 2012
    Posts:
    1,924

    Getting rid of polygons (specially if they're never going to be seen) is always a good thing for performance and memory.

    It is worth the effort? well, it depends on how much impact poly count has on your game's performance, and how much work you save by not removing unnecessary faces.
     
  3. GioDedoRedeev

    GioDedoRedeev

    Joined:
    Oct 5, 2020
    Posts:
    4
    Thankyou very much for your answer. i think i will go for a poly reduction it will takes a little but on mobile is better to go for full performance!