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Open Fire

Discussion in 'Made With Unity' started by klindeman, May 30, 2006.

  1. klindeman

    klindeman

    Joined:
    Jun 13, 2005
    Posts:
    295
    The final version of Open Fire has finally been released!

    Features:

    * Amazing 3D graphics.
    * Real-time physics engine powered by Ageia.
    * Brilliant particle effects.
    * CD-quality soundtrack.
    * Combo meter to rack up your high scores.
    * Up-to-date online high scores (not available in the Web Player or Widget versions).
    * Mac OS X Universal Binary, offering complete support for both PowerPC and Intel Mac hardware.

    You can check it out at BlueTorch Studios.
     
  2. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325
    KaBoom! Nice Guys, I love the hyperbole describing the game :wink:

    Took me several tries to get in the top 10, it's tough to keep frantically aiming around trying to predict where the tanks/jeeps are going to be when the rockets hit.

    Everything looks great, the only thing that looked a little weird is the tanks sliding around, they move like bumper cars on ice. I guess that might be necessary or their movements would be too predictable and easy to hit.

    That rocket launcher sound is very familiar :wink: I used the same one for a demo a while ago.
     
  3. klindeman

    klindeman

    Joined:
    Jun 13, 2005
    Posts:
    295
    My audio guy made that up. Or at least he said he did :p
     
  4. Richard_B

    Richard_B

    Joined:
    Jul 22, 2005
    Posts:
    436
    Awsome! Got to number one (not for long though!).

    Richard.
     
  5. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325
    Liar :wink:

    The web offers up all this great stock media, you just need to tweak it a little to make it your own and unrecognizable to other people.
     
  6. Skid

    Skid

    Joined:
    May 29, 2006
    Posts:
    6
    If you don't make the high score, the prompt says:

    "Your score was was not in the high score table" (note: double was) - just thought I'd let you know :)
     
  7. klindeman

    klindeman

    Joined:
    Jun 13, 2005
    Posts:
    295
    I can see a lot of little fixes in the future.

    I didn't get to spend hardly any time fixing the stupid little mistakes, because we figured if we delayed much longer, this thing would never come out.
     
  8. Skid

    Skid

    Joined:
    May 29, 2006
    Posts:
    6
    Fair enough, just thought I'd post incase it slipped your eyes! :)
     
  9. forestjohnson

    forestjohnson

    Joined:
    Oct 1, 2005
    Posts:
    1,370
    I get severe lag even on 640x480 with lowest graphics settings.
    Awesome part is when it gets below about 5 fps, my guy starts shooting a rockets a lot faster then normal.
     
  10. yellowlabrador

    yellowlabrador

    Joined:
    Oct 20, 2005
    Posts:
    562
    Run Open Fire on MacBook(not pro) @ 1280 * 800 and graphics set at fantastic. runs very smooth, freak me out when the screen shook, i thought it was my machine. :D Nice touch!!

    Ray
     
  11. louis

    louis

    Joined:
    Jan 23, 2006
    Posts:
    62
    I've just been going through some of the Showcase
    stuff using the Windows Web Player - great stuff
    in the making.
    Open Fire loses it's mouse/aiming cursor in full
    screen mode.
    No mouse cursor on start up menu in full screen mode either.
    Windows Xp SP1 / Internet Explorer 6

    Excellant fun though - especially in full screen mode - after I'd blown myself up a few times, shooting blind gave an added depth of realism .. :D

    Nice work.

    Yeah - that worked on me too. :eek:
     
  12. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,210
    I like it :D

    Smoke, fire, all good!

    I like the side-firing arrangement, a nice change from the usual bottom-up style.

    The guy seems a little big for the tanks, but I can see that you want him big enough to see.
     
  13. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    Thanks for the encuragement. I did all the art, and yah there are some bad scales in there :p Like the hummers are not well scaled eather. But I learned a lot. Oh and the rocket is HUGE. Jeff
     
  14. klindeman

    klindeman

    Joined:
    Jun 13, 2005
    Posts:
    295
    louis, I think y ou were playing the widget contest version.

    I wonder if OTEE could have a link to the newer version of Open Fire on the same page as the contest version?

    Edit: actually, I don't know what version you were playing, what link did you go to? But my previous request still stands...
     
  15. klindeman

    klindeman

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    Jun 13, 2005
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    295
  16. aigam

    aigam

    Joined:
    Dec 31, 2005
    Posts:
    170
    Wow, congratulations ^^
     
  17. forestjohnson

    forestjohnson

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    Thats awesome :) Nice job!
     
  18. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,210
    Cool :)

    InsideMacGames picked up on it too.
     
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