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Opaque texture makes UI invisible in android build

Discussion in 'Universal Render Pipeline' started by Thomukas1, Jul 22, 2020.

  1. Thomukas1

    Thomukas1

    Joined:
    Sep 29, 2014
    Posts:
    31
    Hi, so I am not sure if it's a bug or what, but when I check "Opaque Texture" box in URP settings, all the UI elements in build (Oculus Quest) are invisible. Is there any way I can overcome this issue? I need opaque texture to be able to use Scene Color node in shadergraph.

    Using Unity 2019.4.4f1

    I learned that opaque texture doesn't work only when using both MSAA and multiview.
     
    Last edited: Jul 22, 2020
    nathanjams and LuLusg like this.