Webplayer: http://dl.dropboxusercontent.com/u/38606641/Oomph/Desktop.html Oomph is a personal project, I plan to create it as a free kit for the PlayMaker users that might be interested in what it offers but then moving along with more on a personal level, adding more advanced features and expanding it into a playable game using other plugins and developing more of my own content. But I need some feedback from you guys! Anyone familiar with flight games should be able to adapt to the controls, its a WASD setup to a large extent but I want to know how it feels to other people out there. Is this ship responsiveness too much? not enough? Do the controls feel clunky? What do you think could improve them? The feel I'm aiming for is not SIM style, it should feel like an arcade chaser system with fast turning and plenty of control, but the space zero gravity and zero drag should still feel like its an influence on how you fly. I've realized it's nearly pointless to try to create a control system for space combat that is fun because totally legit space physics are really off the charts and not fun to play with especially if you're trying to instance some fast paced, close quarters dogfight combat. This is completely done with PlayMaker as I don't have a clue how to code, so feedback including code is pretty useless to me unfortunately.