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Onyx online - Iphone "xbox live"

Discussion in 'General Discussion' started by kinl, Nov 13, 2008.

  1. kinl

    kinl

    Joined:
    Jun 1, 2008
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    355
  2. HiggyB

    HiggyB

    Unity Product Evangelist

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    6,183
    Interesting, I didn't see anything about how you incorporate that into games though. If it's something you can do via the WWW class (HTTP calls) or socket connections then Unity would definitely support it (sockets being Advanced-only).
     
  3. kinl

    kinl

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    Jun 1, 2008
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    http://demiforce.blogspot.com/2008/11/i-can-save-appstore.html

    http://onyx.demiforce.com/

    Heres a little more info, sounds like Apple really need to fix their App Store if they want to compete with PSP or the DS otherwise they're just going to end up with a store flooded with half assed throw away games which will only harm the consumers views about its ability as a hand held games device, If developers arnt encouraged to spend anytime on their games then they're not going to be able to compete against any PSP or DS titles.
     
  4. Unger1906

    Unger1906

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    Nov 18, 2008
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    Does anyone know how a game developed with Unity with an enable multiplayer or networking feature would work with Onyx Online? I read the Demiforce blog but I am not entirely sure what OO is compared to Unity3D development.

    http://unity3d.com/unity/features/networking
     
  5. DaveyJJ

    DaveyJJ

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    Mar 24, 2005
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    I can't get into details but it's most likely going to be using some form of an Objective-C API that I think you'd have to completely re-write to use with Unity. Programmers and other more knowledgeable folks can feel free to correct me.