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OnTriggerStay and Disabled Colliders

Discussion in 'Scripting' started by cyro_349, Apr 23, 2012.

  1. cyro_349

    cyro_349

    Joined:
    Sep 29, 2011
    Posts:
    6
    Hey,

    This may be a random question, but should OnTriggerStay be getting called for triggers which have their colliders disabled? (because it seems to be for me...).

    Any help would be appreciated, Doing collision checks for disabled colliders seems like something which could hurt performance in my game, and I'd like to avoid it if possible.


    Thanks,

    ~Cyro