Hi, I'm hitting my head over this for a while now, so maybe someone of you has an explanation. I'm working on a waypoint map for my enemies. All seems to be fine: I have a gameobject with a spherecollider (waypoint sensor) used to track waypoints. It's a child of the actual navmesh agent. I move the waypoint sensor to the waypoint to follow. Once the agent collides with the sensor I know it reached the destination, so I plot a new one, move the sensor to the next waypoint and set a new path for the agent. Colliders are set both to trigger. All good... the first time. When the agent hits the second waypoint, for some reason OnTriggerEnter is not being called. And I can't figure out why. Any help with this? Thanks. M.