Hello, I am making a relatively simple game that has a system to pick up objects by clicking a button when you are near something. My first thought for implementing this is to use a trigger collider for each object because that is the most straightforward. So when I enter the trigger, the pickup button is activated which enables me to add the object to my inventory when I press it. One issue I noticed with the approach is that if two objects are close together then it sometimes glitches out on me (because the trigger colliders may overlap). So my question is if there is a better alternative to using OnTriggerEnter for my pickup system or any way I can modify it to make it work properly when two objects are close together?