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OnSerializeNetworkView to Relevant Sets

Discussion in 'Multiplayer' started by hugettini, May 15, 2015.

  1. hugettini

    hugettini

    Joined:
    Apr 1, 2013
    Posts:
    19
    Hello, I'm trying to do a small multiplayer game.

    The game itself is a big scene, around 100 players can play simultaneously, but I do not want to send the position and rotation to every single player for each single player.

    I know I could use RPC to send position and rotation to some specific players, but is there any chance to do this with the OnSerializeNetworkView function?


    Thank you!