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Bug OnPointerUp not getting called on release when having two ui objects listening [ WEBGL, MOBILE]

Discussion in 'UGUI & TextMesh Pro' started by heneliezer1, Oct 26, 2023.

  1. heneliezer1


    May 19, 2018
    This was reproduced for me for every unity. version tried all of them. Happens only in WEBGL in mobile.
    How to reproduce -
    1. Have a GUI with two ui elements listening to PointerUp and PointerDown , ( for example, a joystick and a button that can be long pressed )
    2. Long press the joy stick and then when doing so also long press the button
    3. Release the button, OnPointerUp will not be called.

    Anyone can help with a fix?

    This reproduces easily every time, and making it impossible to make a mobile WEBGL game with long presses