Search Unity

OnPlayStateChanged can not be use?

Discussion in 'Timeline' started by yangjianhui8, May 27, 2017.

  1. yangjianhui8

    yangjianhui8

    Joined:
    Nov 28, 2014
    Posts:
    19
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    using UnityEngine.Playables;

    // A behaviour that is attached to a playable
    public class NewPlayableBehaviour : PlayableBehaviour
    {
    // Called when the owning graph starts playing
    public override void OnGraphStart(Playable playable) {

    }

    // Called when the owning graph stops playing
    public override void OnGraphStop(Playable playable) {

    }

    // Called when the state of the playable is set to Play
    public override void OnBehaviourPlay(Playable playable, FrameData info) {

    }

    public override void OnPlayStateChanged(FrameData info, PlayState newState)
    {


    }
    // Called when the state of the playable is set to Paused
    public override void OnBehaviourPause(Playable playable, FrameData info) {

    }

    // Called each frame while the state is set to Play
    public override void PrepareFrame(Playable playable, FrameData info) {

    }
    }
     
  2. yangjianhui8

    yangjianhui8

    Joined:
    Nov 28, 2014
    Posts:
    19
    Assets/NewPlayableBehaviour.cs(24,26): error CS0115: `NewPlayableBehaviour.OnPlayStateChanged(UnityEngine.Playables.FrameData, UnityEngine.Playables.PlayState)' is marked as an override but no suitable method found to override
     
  3. yangjianhui8

    yangjianhui8

    Joined:
    Nov 28, 2014
    Posts:
    19
  4. yangjianhui8

    yangjianhui8

    Joined:
    Nov 28, 2014
    Posts:
    19
    please let me know if any of it is amiss! thanks:)
     
  5. yangjianhui8

    yangjianhui8

    Joined:
    Nov 28, 2014
    Posts:
    19
    private void OnPlayStateChanged(PlayState newState)
    {
    }
     
  6. julienb

    julienb

    Unity Technologies

    Joined:
    Sep 9, 2016
    Posts:
    134