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Only 'part' of app using ARCore?

Discussion in 'ARCore' started by alphadogware, Dec 5, 2018.

  1. alphadogware

    alphadogware

    Joined:
    Nov 15, 2017
    Posts:
    37
    Can you have just part of your app use ARCore and still be installable on devices that don't support ARCore? I don't want to have 2 releases to solve this issue. I want the ARCore 'level' to be part of the app and other parts not require ARCore.
     
  2. tdmowrer

    tdmowrer

    Unity Technologies

    Joined:
    Apr 21, 2017
    Posts:
    268
    Yes, you can if you specify that AR is "optional" and not "required". See https://developers.google.com/ar/develop/unity/enable-arcore#ar_optional
     
    alphadogware likes this.
  3. alphadogware

    alphadogware

    Joined:
    Nov 15, 2017
    Posts:
    37
    Awesome! Thanks. That is exactly what I was looking for. That is a relief. I have a physics game that I wanted to allow an ar level to be unlocked, but I still wanted to release for other devices.