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Only multiview rendering works

Discussion in 'AR/VR (XR) Discussion' started by CWatsonT2, Dec 17, 2019.

  1. CWatsonT2

    CWatsonT2

    Joined:
    Jan 9, 2019
    Posts:
    114
    I'm using unity 2019.2.8f1 and multiview rendering is the only setting that works for me. Singlepass doesn't render anything (I only see black) on the quest and multiview only renders to one eye. All the tutorials I've seen say it should be singlepass for performance optimization. Is this a know issue or do I have some other setting causing a conflict?
     
  2. nomand

    nomand

    Joined:
    Dec 23, 2008
    Posts:
    44
    Multipass still renders only in left eye for me and MultiView has a massive lag on moving objects (including HMD and tracked controllers) on Oculus Quest
     
  3. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,851
    Single-pass rendering works fine for me on Quest. It must be something else in your project settings.
     
  4. davidcox70

    davidcox70

    Joined:
    Oct 19, 2016
    Posts:
    33
    I'm finding that SIngle Pass works for devices that support it. But those that don't fall back to Multi-Pass and this is rendering just the left eye in 2019.3.0f3 and URP 7.1.7. Fix needed quite urgently :)
    DC
     
  5. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    487
    Any update on this? I am using Unity 2019.2.13f1 with LWRP and multi-pass rendering renders only on Left Eye while multi-view rendering causes lag.