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Only 4 players can join a game but I allow for 10?

Discussion in 'Multiplayer' started by wwm0nkey, Apr 15, 2016.

  1. wwm0nkey

    wwm0nkey

    Joined:
    Jul 7, 2015
    Posts:
    42
    I am running into a weird issue, I set my game to allow 10 players but after the 4th player joins the others can no longer find the game to join. Anyone have any suggestions on where to look?
     
  2. mischa2k

    mischa2k

    Joined:
    Sep 4, 2015
    Posts:
    4,327
    In the same component, select Advanced Configurations and also set max connections to 10.
     
  3. wwm0nkey

    wwm0nkey

    Joined:
    Jul 7, 2015
    Posts:
    42
    I did that in both the manager and the service and the match just vanishes from the listings after the 4th person joins
     
  4. JeremyUnity

    JeremyUnity

    Unity Technologies

    Joined:
    Mar 4, 2014
    Posts:
    147
    @wwm0nkey
    We have a server side caching mechanism that takes a little bit to update (as much as 12 hours but likely less most of the time). If the value was 4 and you changed it in the web site config at multiplayer.unity3d.com try again later today.
     
  5. wwm0nkey

    wwm0nkey

    Joined:
    Jul 7, 2015
    Posts:
    42
    It is still capping out at 4 players for me
     
  6. wwm0nkey

    wwm0nkey

    Joined:
    Jul 7, 2015
    Posts:
    42
    Sorry to bump this thread but I am tearing my hair out over this, now I start this project on Unity before the services tab was a thing and you had to manually enter the PID but then I upgraded it on the 5.3 version of unity. Is there anything left over from when I converted it that might be causing this?