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Question Only 1 Light is rendered, no matter which value "Per Object Limit" has

Discussion in 'Universal Render Pipeline' started by ShadyMike, Jan 1, 2022.

  1. ShadyMike

    ShadyMike

    Joined:
    Apr 14, 2013
    Posts:
    60


    Hi,

    I have only these 2 Point Lights in my scene, and in my active URP Quality Asset (on the right), I have "Per Object Limit" set to 4.
    For some reason only 1 Point Light is ever rendered, and I have no idea why this is happening. I appreciate any help and tips.

    Mike
     
  2. ShadyMike

    ShadyMike

    Joined:
    Apr 14, 2013
    Posts:
    60
    I have an update on this. When I build and run the scene on my Android phone, it renders up to 4 Lights correctly (as expected). This seems to be a bug in the Unity editor...
     
  3. Sky77

    Sky77

    Joined:
    Jan 30, 2014
    Posts:
    171
    Make sure you’re modifying the right URP Quality assets, maybe you’re using a different one in build.
     
  4. ShadyMike

    ShadyMike

    Joined:
    Apr 14, 2013
    Posts:
    60
    Bump. I still have the same problem...
     
  5. Fury_Sven_

    Fury_Sven_

    Joined:
    Oct 8, 2021
    Posts:
    23